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Yahtzee (Dice Only) Rules
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How to Use This Page
Press Roll to roll all five dice.
Tap a die to hold it — held dice won't reroll.
Press Reset to clear all dice and start over.
There's no scorecard here — pair it with a paper scorecard, the full Yahtzee page, or however else you're keeping score.
Full Rules
Each turn, roll the five dice up to three times total, keeping any dice you like between rolls — you don't have to use all three.
After rolling at least once, choose one open category to score for that turn.
Ones through Sixes: scores the sum of just the dice matching that number (e.g. three 4s in the Fours box scores 12).
If your six Upper Section boxes (Ones–Sixes) add up to 63 or more, you get a 35-point bonus.
3 of a Kind / 4 of a Kind: if at least three (or four) dice match, scores the sum of all five dice; otherwise 0.
Full House: scores 25 for three of one number and two of another.
Small Straight: scores 30 for four sequential numbers (e.g. 2-3-4-5).
Large Straight: scores 40 for five sequential numbers (1-5 or 2-6).
Yahtzee: scores 50 for five of a kind.
Chance: always scores the sum of all five dice, whatever you rolled.
Yahtzee Bonus: once your Yahtzee box shows 50, every additional five-of-a-kind you roll earns a 100-point bonus chip, on top of whatever category you score that turn.
Joker rule: once your Yahtzee box has been filled at all (scored 50 or forced to 0), a later five-of-a-kind lets Full House / Small Straight / Large Straight score their fixed value (25 / 30 / 40) automatically — but only if the Upper Section box matching the number you rolled is already filled. If it's still open, those three categories score 0 for that roll instead, so scoring the matching Upper Section box (or Chance) is usually the better move.
The game ends once every player has filled every category; whoever has the highest total wins (ties are possible).
Yahtzee (Dice Only)
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